72K subscribers in the ftlgame community. I hate Ion Weapons. Press question mark to learn the rest of the keyboard shortcuts. This page relates to the Traveling Merchant. Keep your eye out for blue options which. So, here are the tips I can think of. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. GOALS All weapons in the game have to be viable;. There. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. 72K subscribers in the ftlgame community. just got a second Halberd beam first move in sector 2. Maximum of 4 different weapons, 2 different Drones. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. ) or with ion setups. )Business, Economics, and Finance. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. Sure, they do a lot of damage, but you have to get the shields down first. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. And regards to the shop you had, I would probably choose fire beam. Also pike beam was better for cheeky swipes. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Leah will always spawn in S1 Droppoint. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Yes Last Stand Shop pun intended. The main downside of bombs is that they don't do hull damage. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. This is a list of useful guides regarding FTL. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Nice, I was trying to think what the best complement to double halberds is. If you are interested, you can find everything in the spreadsheet below, together with the stats. Combine this with its very fast charge time. Hull. Halberd Beam+Leto. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Just beat the flagship, with no hull repair. Sectors are determined randomly, but. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Advertisement Coins. BL2 is the best individual weapon as far as power needed vs. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. It needs to hit the tile that the crew member is on. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Halberd beam can remain a mainstay for the rest of the game. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. I NEVER got any weapons as loot either. With 2 shields active, it will do 1 damage per room, because 3-2=1. Started my first game as Zoltan cruiser. Chain Laser. . So, here are the tips I can think of. Quests are started in some of these events. L. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. To do:. There are balance changes, new weapons, and a simple upgrade system. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. almost 8 boarded in total. Shield recharge speed varies from ship to ship. FTL: Faster Than Light (2012) PC, iOS. First of all, the Halberd Beam is the only beam weapon worth keeping. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Fire drone is actually not too bad with the right setup. Then weapons to 6 to use either Flak + Halberd or Dual Laser + Halberd + Anti-Bio together. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. the Burst II, Flak II and Halberd Beam. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. That's a myth. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Ion while not the best opens up fun options. Category:Filler Events. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. They are all worth having on any setup in all situations. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Started my first game as Zoltan cruiser. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Fire. The other went to cloaking. r/ftlgameFTL: Faster Than Light. FTL: Faster Than Light > General Discussions > Topic Details. Charge time: 17 seconds 4. It mostly doesn't matter on what combination of the two I use. g. FTL: Faster Than Light Wiki is a FANDOM Games Community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. #10. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Halberd > Mini > Hull in my personal opinion. I'm wondering how to make these work. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. I'm wondering how to make these work. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Like any projectile weapon, lasers can miss. 40. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. There are also distress signals that may come from different systems. Anyway just checking on how beam weapons work. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. Boards. Sure, they do a lot of damage, but you have to get the shields down first. Halberd Beam. Showing 1 - 10 of 10 comments. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. Discussions Rules and Guidelines. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Obviously fire beam is useful for causing havocs. I or II; A lot of. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. All laser shots deplete a single shield layer, but some (Heavy. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Doesn't take as much power or as long to charge as the Glaive. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. 165 votes, 26 comments. One beam. Charge Ion: The best Ion-weapon in the game. In general the Halberd is better. i suppose you could argue that selling. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Lanius A, almost entire ship depresurizes. This is a list of useful guides regarding FTL. I'm wondering how to make these work. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Prioritize defense. Jun 6, 2017 @ 1:59am. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Halberd Beam is the best rounded of the beam weapons. Massive amounts of flak is also fun. 9. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. wish there was a shop in the final zone i had like 380 scrap. And the Halberd actually kills faster than its bigger brother Glaive. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Hull Beam. Halberd beam will cut through one shield. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Also, the beam moves faster, and spreading the damage. With some other setups I do indeed prefer to hack piloting since MC can't. FTL: Faster Than Light. Even a dual laser will permit a single shield bubble assuming both hit. #10. If you use Glaive on level 2 shields, it does 1 damage. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Catch me live every weekday from 1. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. Artemis, Breach II, Ion Honorable mention: Hermes. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. I suppose with hacking, you don't need anything else. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. Don't use Hull Beam. No other weapon in the game does that. Beams and ASB shots do not collide with anything. When you bring down the shield to 2 or less, use Beam to damage helm. 9. 50cal) bullets. It is crewed by three Zoltans and. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. There are a total of 40 weapons ranked in this tier list. The universe of FTL is inhabited by friendly and enemy ships. Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Thanks to Alcom Isst for compiling the list. Combat Drones are pretty much always better. Reply. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Glaive beam will cut through two shields. - Pike - not very damaging. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Sure, they do a lot of damage, but you have to get the shields down first. Beam weapons that deal 1 damage require ALL shields be down. #9. The only non-situational weapon really is Advanced Flak. At the next store, I reworked my equipment loadout. Glaive Beam still hits for 3. TIER B: These ships are good out of the hangar but usually have some drawbacks. Ion mk2, anti-bio beam, fire beam, fire bomb. Anti-Ship drones can also help. I never saw a missile launcher or anything else. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. I'm on Stealth A. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. I'm wondering how to make these work. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. In general the Halberd is better. Other combinations just seem so subpar and not worth it. This event can occur only once per sector. I've slowly fallen out of favor with. Started my first game as Zoltan cruiser. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. FTL was in a generous mood for this run. Premium Powerups Explore. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. 1 damage to a few random systems just isn't enough. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. )Business, Economics, and Finance. The DPS of any weapon depends on the rest of the loadout. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. FTL: Faster Than Light > General Discussions >. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. The ship basically can't touch me at this point. If they score more than one damage (I. Flak plus halberd is my favorite combo in the game. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. These weapons are ranked based on Damage, Swiftness, and Versatility. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. just got a second Halberd beam first move in sector 2. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. (at least)Level 5 engines. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. ). The Zoltan Cruiser A design is one of the more terrible ships in the game. Lanius empty beacon. Pike Beam: Takes huge sweeps across enemy hulls. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Just beat the flagship, with no hull repair. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. . It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. "Friendly" objects cannot collide; for example, you cannot. Also pike beam was better for cheeky swipes. ) This is the great advantage of hacking Piloting. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. FTL: Faster Than Light. It can be Halberd + Flak I or II, or flak with Pikes. Wowee. The Halberd Beam is. Discussions Rules and. Quests are started in some of these events. DPS is never an absolute figure per weapon in FTL. g. CryptoI played with Stealth A. . Kestral is best with 3 burst lasers 2 and 1 halberd beam. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Sure, they do a lot of damage, but you have to get the shields down first. Take for example the Glaive beam, which does 3 damage per room. E. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. . ago. Combat positions! Fight a Lanius. . Halberd Beam: scrap cost 65 -> 80. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. There’s a rare ship or two where it does 6. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Lasers are general-purpose energy weapons. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. 73K subscribers in the ftlgame community. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). I'm wondering how to make these work. Each laser shot temporarily removes a shield layer. Random events are initiated by jumping to another system. Halberd beam: This one really shreds stuff up. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Date Posted: Feb 21, 2019 @. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Lasers can only be shot down by Mark II Defense Drones. It does 1 damage to a ship with 2 shields. 08. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Make sure it's something you have acheived, at least once. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Bio beam is a serious contender to fire beam. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). 5/6 Weapon power. Example : Enemy has 1 shield. Even the Defense Drone I goes a long way to keep missiles off your tail. A Halberd Beam from nowhere, instantly injecting new life into this run. 3/4 Shield power. A Halberd Beam with hacking is more or less enough to win the game with. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). The Pike. 69K subscribers in the ftlgame community. Damage per room: 2 Power. "Slow but reliably powerful standard beam weapon. Artemis is easily the best proper missile weapon. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. No other weapon in the game does that. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam.